Check nearby libraries
Buy this book

Digital image processing has experienced explosive growth over the past two decades. Public awareness has increased by way of video games, digital video special effects used in the entertainment industry, as well as articles in the mainstream press. However, the most significant impact of digital image processing in the 90s will be in the area of applications to real-world problems. To help readers keep pace, author Kenneth R.
Castleman concentrates on those techniques that have proven most useful in practice. Part I presents several important concepts that can be developed without detailed mathematical analysis for a basic understanding. Part II addresses techniques that rely more on mathematics and elaborates analytically on certain concepts introduced in Part I. Part III covers specific application areas that are particularly important in industry, science, and medicine.
Check nearby libraries
Buy this book

Previews available in: English
Edition | Availability |
---|---|
1 |
aaaa
|
2 |
zzzz
|
3 |
cccc
|
Book Details
Edition Notes
Includes bibliographical references (p. 611-635) and index.
Classifications
The Physical Object
Edition Identifiers
Work Identifiers
Community Reviews (0)
History
- Created April 1, 2008
- 11 revisions
Wikipedia citation
×CloseCopy and paste this code into your Wikipedia page. Need help?
July 29, 2024 | Edited by MARC Bot | import existing book |
December 19, 2023 | Edited by ImportBot | import existing book |
November 17, 2022 | Edited by ImportBot | import existing book |
November 20, 2020 | Edited by MARC Bot | import existing book |
April 1, 2008 | Created by an anonymous user | Imported from Scriblio MARC record |