An edition of Game character design complete (2006)

Game character design complete

using 3ds Max 8 and Adobe Photoshop CS2

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Last edited by MARC Bot
June 30, 2019 | History
An edition of Game character design complete (2006)

Game character design complete

using 3ds Max 8 and Adobe Photoshop CS2

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Language
English
Pages
195

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Previews available in: English

Edition Availability
Cover of: Game character design complete
Game character design complete: using 3ds Max 8 and Adobe Photoshop CS2
2007, Thomson Course Technology
in English
Cover of: Game Character Design Complete
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
June 16, 2006, Course Technology PTR
Paperback in English - 1 edition

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Book Details


Edition Notes

Includes index.

System requirements for accompanying disk: Intel Pentium III or later processor or AMD running at 500MHz minimum (dual Intel Xeon or dual AMD Athalon or Opteron [32 bit] system recommended) ; Primary operating system: Windows XP Professional (SP1), Windows 2000 (SP 4) or Windows XP Home (SP1) ; 512 MB of RAM (1GB or higher recommended) ; Graphics card supporting 1024 x 768 16-bit color with 64 MB RAM. (Open GL and Direct3D hardware acceleration supported: 3D graphic accelerator 1280 x 1024 32-bit color with 256MB RAM preferred.) ; CD-ROM drive.

Published in
Boston, Mass

Classifications

Library of Congress
TR897.7 .F737 2007

The Physical Object

Pagination
xv, 195 p. :
Number of pages
195

ID Numbers

Open Library
OL22651672M
Internet Archive
gamecharacterdes00fran
ISBN 10
1598632701
ISBN 13
9781598632705, 9781598632705
LCCN
2006923480
OCLC/WorldCat
300274123
Library Thing
3618634
Goodreads
439530

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History

Download catalog record: RDF / JSON
June 30, 2019 Edited by MARC Bot import existing book
December 4, 2010 Edited by Open Library Bot Added subjects from MARC records.
December 10, 2009 Created by WorkBot add works page