An edition of The Making of Second Life (2008)

The Making of Second Life

Notes from the New World

First edition
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Last edited by ImportBot
December 25, 2021 | History
An edition of The Making of Second Life (2008)

The Making of Second Life

Notes from the New World

First edition
  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

An overview of SecondLife, written by a journalist initially employed by Linden Labs.

Publish Date
Publisher
Collins
Language
English
Pages
304

Buy this book

Previews available in: English

Edition Availability
Cover of: Making of Second Life
Making of Second Life: Notes from the New World
2009, HarperCollins Publishers
in English
Cover of: The Making of Second Life
The Making of Second Life
2008, HarperCollins
Electronic resource in English
Cover of: Making of Second Life
Making of Second Life
2008, HarperCollins Publishers
in English
Cover of: Making of Second Life
Making of Second Life
2008, HarperCollins Publishers
in English
Cover of: Making of Second Life
Making of Second Life
2008, HarperCollins Publishers
in English
Cover of: The Making of Second Life
The Making of Second Life: Notes from the New World
February 26, 2008, Collins
Hardcover in English - First edition

Add another edition?

Book Details


First Sentence

"This is the epic story on an empire that exists inside a metal box."

Edition Notes

With index.

Published in
New York, NY, USA

Classifications

Library of Congress
GV1469.25.S425 A9 2008, GV1469.25.S425A9

The Physical Object

Format
Hardcover
Pagination
xxii + 274
Number of pages
304
Dimensions
9 x 6 x 1 inches

ID Numbers

Open Library
OL9952509M
Internet Archive
makingofsecondli00auwa
ISBN 10
0061353205
ISBN 13
9780061353208
LCCN
2007028684
OCLC/WorldCat
155715254
Library Thing
4781226
Goodreads
1729725

Work Description

The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy.The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content.What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life.Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.

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History

Download catalog record: RDF / JSON
December 25, 2021 Edited by ImportBot import existing book
July 22, 2019 Edited by MARC Bot remove fake subjects
July 22, 2017 Edited by Mek adding subject: In library
October 25, 2011 Edited by ImportBot import new book
December 10, 2009 Created by WorkBot add works page