How to Win at Video Games: A Complete Guide

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Last edited by "Teary Eyes" Anderson
November 26, 2010 | History

How to Win at Video Games: A Complete Guide

  • 0 Ratings
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  • 0 Currently reading
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This book is a history, tips and strategy guide to video games. The first chapter
examines video games popularity, how they are made, how to pick and study a game to understand how to play, and the different type of games available. The second chapter tells how to learn the skills of various games. The third chapter is the books main section detailing 14 games. There is a review of the game and four subsections for each game; "How the Game Is Played," "Controls," "Scoring," then "Strategy and Tactics." There is a illustration of the games screen at the beginning of the review. The fourth chapter details both Pac-Man and Ms. Pac man, and home and hand held versions of the games. The fifth chapter reviews the home video game systems, Atari Video Computer System (VCS), Channel F, Intellivision, and the Odyssey2, as well as the game manufacturer Activision. The sixth chapter looks at hand held games, including such games electronic games as chess, and others without screens. The seventh chapter is quiz on video game related topics. The last chapter is a chronology of video games starting with Bushnell's Computer Space, and up till the year the book was printed in 1982, and then discusses the possible future of video games.

Publish Date
Language
English
Pages
175

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Previews available in: English

Edition Availability
Cover of: How to Win at Video Games: A Complete Guide
How to Win at Video Games: A Complete Guide
March 1983, Scholastic Paperbacks
Paperback in English

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Book Details


Table of Contents

Chapter 1. Ka-boom... Gronk... Bleep-blip. 10
Chapter 2. How to Become Skilled. 20
Chapter 3. Secrets of Beating the Games. 29
Berzerk. 30
Gorf. 35
Frogger. 42
Space Invaders. 47
Space Invaders II. 55
Missile Cmnmand. 57
Donkey Kong. 63
Galaxian. 70
Asteroids. 74
Asteroids Deluxe. 81
Centipede. 85
Scramble. 93
Tempest. 100
Defender. 107
Chapter 4. All about Pac-Man (and Ms. Pac-Man). 113
Chapter 5. Video Games at Home. 143
Chapter 6. Hand-held and Table-model Games. 154
Chapter 7. A Video Game Quiz. 163
Chapter 8. Great Dates in Video Games. 168

Classifications

Library of Congress
GV1469.3 .S84

The Physical Object

Format
Paperback
Number of pages
175
Dimensions
18 x 10.5 x 1 centimeters

ID Numbers

Open Library
OL7886021M
Internet Archive
howtowinatvideog0000sull
ISBN 10
0590326309
ISBN 13
9780590326308
OCLC/WorldCat
9211675
Library Thing
91130
Goodreads
2529207

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History

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November 26, 2010 Edited by "Teary Eyes" Anderson cont
November 26, 2010 Edited by "Teary Eyes" Anderson cisc
November 26, 2010 Edited by "Teary Eyes" Anderson Added new cover
November 26, 2010 Edited by "Teary Eyes" Anderson Added new cover
December 10, 2009 Created by WorkBot add works page