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Last edited by Fan Zhang
March 26, 2014 | History

Sketching User Experiences 2 editions

Cover of: Sketching User Experiences | Bill Buxton
About the Book

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.

Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.

  • Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams
  • Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon
  • Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others
  • Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods

Excerpts

This is a book about design. Mainly, it is about the design of appliances, structures, buildings, signs, and yes, computers, that exist in both the physical and behavioral sense. That is, there may be something concrete that you can touch, see, and hear. But there is also something that you can actively experience: something that involves dynamics or time; something with behavior that is usually the result of software running on an embedded microprocessor; and something whose design needs to be grounded in the nature of that experience.
The underlying premise of the book is that there are techniques and processes whereby we can put experience front and centre in design. My belief is that the basis for doing so lies in extending the traditional practice of sketching.
Page 9, added by Fan Zhang.

Links (outside Open Library)

2 editions First published in 2007

Edition Read Locate Buy
Cover of: Sketching User Experiences
Sketching User Experiences: Getting the Design Right and the Right Design
March 30, 2007, Morgan Kaufmann
Paperback in English
Cover of: Sketching User Experiences

History

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