An edition of Designing 3D games that sell! (2001)

Designing 3D games that sell!

1st ed.
  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

Buy this book

Last edited by WorkBot
April 28, 2010 | History
An edition of Designing 3D games that sell! (2001)

Designing 3D games that sell!

1st ed.
  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

This edition doesn't have a description yet. Can you add one?

Publish Date
Language
English
Pages
406

Buy this book

Previews available in: English

Edition Availability
Cover of: Designing 3D games that sell!
Designing 3D games that sell!
2001, Charles River Media
in English - 1st ed.

Add another edition?

Book Details


Edition Notes

Includes index.
System requirements: PC only, 486 or higher; 200MHz; WIN 95 recommended for most applications; 16 MB RAM; VGA monitor.

Published in
Hingham, Mass
Series
Charles River Media graphics series, Charles River Media graphics.

Classifications

Dewey Decimal Class
794.8/15
Library of Congress
QA76.76.C672 A424 2001

The Physical Object

Pagination
xix, 406 p. :
Number of pages
406

ID Numbers

Open Library
OL3965232M
Internet Archive
designing3dgames0000ahea
ISBN 10
1584500433
LCCN
2001270080
OCLC/WorldCat
45967139
Library Thing
180906
Goodreads
696533

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON
August 13, 2010 Edited by WorkBot merge works
April 28, 2010 Edited by Open Library Bot Linked existing covers to the work.
December 10, 2009 Created by WorkBot add works page