An edition of Thinking about video games (2015)

Thinking about video games

interviews with the experts

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Last edited by ImportBot
December 23, 2021 | History
An edition of Thinking about video games (2015)

Thinking about video games

interviews with the experts

  • 0 Ratings
  • 5 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Language
English
Pages
251

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Previews available in: English

Edition Availability
Cover of: Thinking about video games
Thinking about video games: interviews with the experts
2015
in English
Cover of: Thinking about Video Games
Thinking about Video Games: Interviews with the Experts
2015, Indiana University Press
in English

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Book Details


Table of Contents

Preface -- Participants -- Introduction -- Section 1.
Games and history.
Nolan Bushnell: learning from the past --
Chris Melissinos: art and video games --
Eugene Jarvis: games and design --
Henry Lowood: Archiving and games -- -- Section 2.
Games and economy.
Ed Fries: the economics and politics of a launch --
Kellee Santiago: independent game development --
Chris Grant: games and press --
Edward Castronova: games, economics, and policies -- -- Section 3.
Games and culture.
Jamie Dilion: games, community, and charity --
Casey Hudson: games and emotions --
Ian Bogost: anxieties, procedures, and game studies ---- Conclusion-- Notes-- Works cited-- Index.

Edition Notes

Includes bibliographical references (pages 241-248) and index.

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.3 .H45 2015, GV1469.3.H45 2015

The Physical Object

Pagination
xiii, 251 pages
Number of pages
251

ID Numbers

Open Library
OL27188056M
Internet Archive
thinkingaboutvid0000hein
ISBN 10
0253017157, 0253017106
ISBN 13
9780253017154, 9780253017109
LCCN
2014049741
OCLC/WorldCat
894026057

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December 23, 2021 Edited by ImportBot import existing book
August 4, 2020 Edited by ImportBot import existing book
July 19, 2019 Created by MARC Bot import new book