Record ID | marc_loc_2016/BooksAll.2016.part41.utf8:215003234:949 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part41.utf8:215003234:949?format=raw |
LEADER: 00949cam a2200301 i 4500
001 2014049741
003 DLC
005 20151010080709.0
008 150417s2015 inu b 001 0 eng
010 $a 2014049741
020 $a9780253017154 (pbk. : alk. paper)
020 $a9780253017109 (cloth : alk. paper)
020 $z9780253017185 (ebook)
040 $aDLC$beng$cDLC$erda$dDLC
042 $apcc
050 00 $aGV1469.3$b.H45 2015
082 00 $a794.8$223
100 1 $aHeineman, David S.
245 10 $aThinking about video games :$binterviews with the experts /$cDavid S. Heineman.
264 1 $aBloomington :$bIndiana University Press,$c[2015]
300 $axiii, 251 pages ;$c23 cm.
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
504 $aIncludes bibliographical references and index.
650 0 $aVideo games.
650 0 $aVideo games$xDesign.
650 0 $aVideo games industry.