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Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice.
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Previews available in: English
Edition | Availability |
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1
Introductory Tiling Theory for Computer Graphics
2009, Springer International Publishing AG
in English
3031795423 9783031795428
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2
Introductory tiling theory for computer graphics
2009, Morgan & Claypool Publishers
electronic resource /
in English
160845018X 9781608450183
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Libraries near you:
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Book Details
Table of Contents
Edition Notes
Part of: Synthesis digital library of engineering and computer science.
Title from PDF t.p. (viewed on August 9, 2009).
Series from website.
Includes bibliographical references (p. 99-102).
Abstract freely available; full-text restricted to subscribers or individual document purchasers.
Also available in print.
Mode of access: World Wide Web.
System requirements: Adobe Acrobat reader.
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Feedback?February 25, 2022 | Edited by ImportBot | import existing book |
July 1, 2019 | Created by MARC Bot | import new book |