Introductory Tiling Theory for Computer Graphics

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Introductory Tiling Theory for Computer Graph ...
Craig Kaplan
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June 18, 2022 | History

Introductory Tiling Theory for Computer Graphics

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Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice.

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Language
English

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Cover of: Introductory Tiling Theory for Computer Graphics
Introductory Tiling Theory for Computer Graphics
2009, Springer International Publishing AG
in English
Cover of: Introductory tiling theory for computer graphics
Introductory tiling theory for computer graphics
2009, Morgan & Claypool Publishers
electronic resource / in English

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Book Details


Classifications

Library of Congress
QA1-939

The Physical Object

Pagination
x, 103

ID Numbers

Open Library
OL38342426M
ISBN 13
9783031795428

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Better World Books record

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June 18, 2022 Created by ImportBot Imported from Better World Books record