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This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
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Previews available in: English
Subjects
Information Systems, Probability and Statistics in Computer Science, Information storage and retrieval systems, E-Commerce/e-business, Information retrieval, Computer Communication Networks, Computer science, Management of Computing and Information Systems, Information organization, Artificial intelligence, Artificial Intelligence (incl. Robotics), Computer networks, congresses, Game theoryShowing 2 featured editions. View all 2 editions?
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1
Game Theory for Networks: Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers
2012, Springer Berlin Heidelberg, Imprint: Springer
electronic resource :
in English
364235582X 9783642355820
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2
Game Theory for Networks: Third International ICST Conference, GameNets 2012, Vancouver, Canada, May 24-26, 2012, Revised Selected Papers
2012, Springer
in English
3642355811 9783642355813
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