The Black Art of 3D Game Programming

Writing Your Own High Speed 3D Polygon Games in C

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Last edited by MARC Bot
September 14, 2015 | History

The Black Art of 3D Game Programming

Writing Your Own High Speed 3D Polygon Games in C

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Publisher
Waite Group Press

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Book Details


Edition Notes

Published in
Marin, CA, USA

Classifications

Library of Congress
QA76.76.C672 L36 1995

ID Numbers

Open Library
OL25769214M
Internet Archive
blackartof3dgame0000lamo
ISBN 10
1571690042
LCCN
95032976

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History

Download catalog record: RDF / JSON
November 20, 2020 Edited by MARC Bot import existing book
August 18, 2020 Edited by ImportBot import existing book
September 14, 2015 Created by Andre LaMothe Added new book.