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Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.
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Previews available in: English
Subjects
Computer graphics, Design and construction, Automobiles, Design, Data processing, Computer animation, Computer games, Three-dimensional imaging, Computer games, programming, Automobiles, design and construction, Computer Animation, Infographie, Animation par ordinateur, Jeux d'ordinateur, Conception, Imagerie tridimensionnelle, Conception et construction, Informatique, Three-dimensionalShowing 6 featured editions. View all 6 editions?
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Edition Notes
Electronic reproduction. Amsterdam : Elsevier Science & Technology, 2010. Mode of access: World Wide Web. System requirements: Web browser. Title from title screen (viewed on Nov. 3, 2010). Access may be restricted to users at subscribing institutions.
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