An edition of Game design (2012)

Game design

how to create video and tabletop games, start to finish

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Game design
Lewis Pulsipher
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Last edited by ImportBot
December 25, 2021 | History
An edition of Game design (2012)

Game design

how to create video and tabletop games, start to finish

  • 0 Ratings
  • 3 Want to read
  • 0 Currently reading
  • 0 Have read

"The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher.

Publish Date
Language
English

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Edition Availability
Cover of: Game design
Game design: how to create video and tabletop games, start to finish
2012, McFarland & Company, Inc., Publishers
in English

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Jefferson, NC

Classifications

Dewey Decimal Class
794.8/1536
Library of Congress
GV1469.3 .P95 2012, GV1469.3.P95 2012

The Physical Object

Pagination
p. cm.

ID Numbers

Open Library
OL25376889M
ISBN 13
9780786469529
LCCN
2012026732

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History

Download catalog record: RDF / JSON
December 25, 2021 Edited by ImportBot import existing book
October 18, 2020 Edited by MARC Bot import existing book
February 28, 2020 Edited by MARC Bot remove fake subjects
July 14, 2017 Edited by Mek adding subject: Internet Archive Wishlist
July 18, 2012 Created by LC Bot import new book