An edition of Video game writing (2012)

Video game writing

from macro to micro

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read
Video game writing
Maurice Suckling
Not in Library

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

Buy this book

Last edited by ImportBot
December 7, 2022 | History
An edition of Video game writing (2012)

Video game writing

from macro to micro

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

This edition doesn't have a description yet. Can you add one?

Publish Date
Language
English
Pages
388

Buy this book

Edition Availability
Cover of: Video Game Writing
Video Game Writing: From Macro to Micro
2017, Mercury Learning & Information
in English
Cover of: Video Game Writing
Video Game Writing: From Macro to Micro
2017, de Gruyter GmbH, Walter
in English
Cover of: Video Game Writing
Video Game Writing: From Macro to Micro
2016, de Gruyter GmbH, Walter
in English
Cover of: Video Game Writing [OP]
Video Game Writing [OP]: From Macro to Micro
2012, de Gruyter GmbH, Walter
in English
Cover of: Video game writing
Video game writing: from macro to micro
2012, Mercury Learning and Information
in English
Cover of: Video Game Writing [OP]
Video Game Writing [OP]: From Macro to Micro
2012, de Gruyter GmbH, Walter
in English

Add another edition?

Book Details


Table of Contents

pt. I. Games writing in context. A brief history of game stories
pt. II. What do game writers do? and how do they do it? Decoding and devising the brief
NDAs & contracts
Collaboration : team us
Narrative design
Outlines & treatments
Character documents
Environmental storytelling
Writing scripts
Editing
Consultancy
Adaptations : turning other things into games
Other roles of the games writer
pt. III. Beyond the basics. Why have stories at all?
What is plot and how does it work?
Other resources for writers : more than movies
Marrying design and story : Driver 76 case study
Storyloading
Shifting agency
Time gates and act stimulants
Aristotle, games writing, and games
Choice or enlightenment?
The future of games writing
pt. IV. What's it like being a games writer? What's it like being a games writer?
Appendix A: Rating systems
Appendix B: Sample non-disclosure agreement
Appendix C: Sample writing services contract
Appendix D: Selected exercise solutions (Chapters 9 and 10).

Edition Notes

Includes bibliographical references and index.

Published in
Dulles, Va

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.34.A97 S84 2012

The Physical Object

Pagination
xxi, 388 p. :
Number of pages
388

ID Numbers

Open Library
OL25346090M
ISBN 10
1936420155
ISBN 13
9781936420155
LCCN
2011931638
OCLC/WorldCat
719430677

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON
December 7, 2022 Edited by ImportBot import existing book
October 11, 2020 Edited by ImportBot import existing book
June 14, 2012 Created by LC Bot import new book