3D Engine Design for Virtual Globes

3D Engine Design for Virtual Globes
Patrick Cozzi, Patrick Cozzi, ...
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Last edited by MARC Bot
December 15, 2022 | History

3D Engine Design for Virtual Globes

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.

Publish Date
Publisher
CRC Press LLC
Language
English

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Edition Availability
Cover of: 3D engine design for virtual globes
3D engine design for virtual globes
2011, CRC Press
in English
Cover of: 3D Engine Design for Virtual Globes
3D Engine Design for Virtual Globes
2011, CRC Press LLC
in English
Cover of: 3D Engine Design for Virtual Globes
3D Engine Design for Virtual Globes
2011, CRC Press LLC
in English
Cover of: 3D Engine Design for Virtual Globes
3D Engine Design for Virtual Globes
2011, CRC Press LLC
in English
Cover of: 3D Engine Design for Virtual Globes
3D Engine Design for Virtual Globes
2011, CRC Press LLC
in English

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Book Details


The Physical Object

Pagination
520

Edition Identifiers

Open Library
OL50617409M
ISBN 13
9781466547025

Work Identifiers

Work ID
OL16151748W

Source records

Better World Books record

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December 15, 2022 Edited by MARC Bot import existing book
August 15, 2020 Edited by ImportBot import existing book
April 4, 2012 Edited by LC Bot import new book
October 22, 2011 Created by LC Bot import new book