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Visual computing is an incredible revolution in technology that allows us to create extraordinary three-dimensional worlds in order to explore phenomenon that would otherwise be unfathomable. It is not merely a new way to make images -- it is a new way to think.Written by two leaders in the field, Visual Computing helps readers understand the nature of visual computing by drawing on concepts from not only computer science, but cognitive science, perception research, and the great historical traditions in Western art. From the history of computer graphics to the research that helped shape this emerging new field, Visual Computing tells the story of how scientists have found a way to link the tremendous visual powers of human beings to the tireless and unlimited computational power of the computer.The result has had an impact on nearly every area of science, engineering, medicine, design, entertainment, and communication. In all these fields, it is now possible to work with a visual model on the computer as a way of developing and exploring ideas.Abundantly illustrated using classical works of art as well as computer imagery, Visual Computing is a celebration of an amazing new field whose potential is limitless.
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Previews available in: English
Subjects
Visual programming (Computer science), Computer aided design (CAD), Computer graphics software, Information Theory, Computer Programming, Computers, Computers - General Information, Computer Books: Internet General, Visual programming (Computer s, Programming - General, Artificial Intelligence - General, Programming - Object Oriented Programming, Computer graphicsEdition | Availability |
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Visual Computing
July 12, 2000, Scientific American Library
Hardcover
in English
0716750597 9780716750598
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Book Details
Edition Notes
Includes bibliographical references and index.
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Feedback?December 25, 2021 | Edited by ImportBot | import existing book |
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July 31, 2019 | Edited by MARC Bot | associate edition with work OL16058360W |
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