An edition of Reality Is Broken (2011)

Reality is broken

why games make us better and how they can change the world

[Updated ed.].
  • 3.33 ·
  • 3 Ratings
  • 17 Want to read
  • 2 Currently reading
  • 3 Have read

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  • 3.33 ·
  • 3 Ratings
  • 17 Want to read
  • 2 Currently reading
  • 3 Have read

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Last edited by ImportBot
December 20, 2023 | History
An edition of Reality Is Broken (2011)

Reality is broken

why games make us better and how they can change the world

[Updated ed.].
  • 3.33 ·
  • 3 Ratings
  • 17 Want to read
  • 2 Currently reading
  • 3 Have read

Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.

Publish Date
Publisher
Penguin Group
Language
English
Pages
396

Buy this book

Previews available in: English

Edition Availability
Cover of: Reality is Broken
Cover of: Reality is Broken
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Jan 01, 2012, Brilliance Audio
audio cd
Cover of: Reality is broken
Cover of: Reality Is Broken
Cover of: Reality Is Broken
Cover of: Reality Is Broken
Reality Is Broken
2011, The Penguin Press, Penguin Press
Cover of: Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Feb 01, 2011, Jonathan Cape
Cover of: Reality is broken
Reality is broken: why games make us better and how they can change the world
2011, Penguin Group
in English - [Updated ed.].

Add another edition?

Book Details


Table of Contents

Introduction
pt. One: Why games make us happy
What exactly is a game?
The rise of the happiness engineers
More satisfying work
Fun failure and better odds of success
Strong social connectivity
Becoming a part of something bigger than ourselves
pt. Two: Reinventing reality
The benefits of alternate realities
Leveling up in life
Fun with strangers
Happiness hacking
pt. Three: How very big games can change the world
The engagement economy
Missions impossible
Collaboration superpowers
Saving the real world together
Conclusion: Reality is better
Appendix 1: How to play
Appendix 2: Practical advice for gamers.

Edition Notes

"This edition with a new appendix 2"--T.p. verso.

Includes bibliographical references and index.

Published in
New York

Classifications

Dewey Decimal Class
306.4/87
Library of Congress
GV1201.38 .M34 2011b, GV1469.17.S63 M34 2011b, GV1201.38.M34 2011

The Physical Object

Pagination
396 p. :
Number of pages
396

ID Numbers

Open Library
OL26293536M
Internet Archive
isbn_9780143120612
ISBN 10
0143120611
ISBN 13
9780143120612
OCLC/WorldCat
727703488

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History

Download catalog record: RDF / JSON
December 20, 2023 Edited by ImportBot import existing book
September 17, 2022 Edited by ImportBot import existing book
January 26, 2022 Edited by ImportBot import existing book
August 12, 2021 Edited by Jenner Merge works
January 24, 2011 Created by Fiction Addiction Added new book.