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Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems . Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.
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Subjects
Textbooks, Software engineering, Computer Technology, NonfictionEdition | Availability |
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1
Practical formal software engineering: wanting the software you get
2009, Cambridge University Press
in English
0521879035 9780521879033
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2
Practical Formal Software Engineering
2009, Cambridge University Press
eBook
in English
0511500785 9780511500787
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Book Details
Edition Notes
Includes index.
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The Physical Object
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July 22, 2019 | Edited by MARC Bot | remove fake subjects |
July 6, 2019 | Edited by MARC Bot | import existing book |
June 23, 2010 | Edited by ImportBot | add details from OverDrive |
January 29, 2010 | Edited by WorkBot | add more information to works |
December 11, 2009 | Created by WorkBot | add works page |