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Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems . Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.
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Subjects
Textbooks, Software engineering, Computer Technology, NonfictionEdition | Availability |
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1
Practical formal software engineering: wanting the software you get
2009, Cambridge University Press
in English
0521879035 9780521879033
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2
Practical Formal Software Engineering
2009, Cambridge University Press
eBook
in English
0511500785 9780511500787
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History
- Created June 23, 2010
- 5 revisions
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June 17, 2022 | Edited by ImportBot | import existing book |
August 4, 2013 | Edited by VacuumBot | Updated format 'E-book' to 'eBook' |
April 2, 2013 | Edited by VacuumBot | Updated format 'eBook' to 'E-book'; Removed author from Edition (author found in Work) |
April 28, 2011 | Edited by OCLC Bot | Added OCLC numbers. |
June 23, 2010 | Created by ImportBot | Imported from marc_overdrive MARC record |