An edition of Frontiers in Gaming Simulation (2014)

Frontiers in Gaming Simulation

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Last edited by MARC Bot
October 6, 2024 | History
An edition of Frontiers in Gaming Simulation (2014)

Frontiers in Gaming Simulation

This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.

Publish Date
Publisher
Springer
Pages
277

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Book Details


Edition Notes

Source title: Frontiers in Gaming Simulation (Lecture Notes in Computer Science (8264))

Classifications

Library of Congress
QA76.9.C65 I5719 2013, TK5105.5-5105.9QA76., TK5105.5-5105.9

The Physical Object

Format
paperback
Number of pages
277

Edition Identifiers

Open Library
OL28130509M
ISBN 10
3319049534
ISBN 13
9783319049533
LCCN
2014930987

Work Identifiers

Work ID
OL20784070W

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History

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October 6, 2024 Edited by MARC Bot import existing book
October 10, 2020 Edited by ImportBot import existing book
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May 23, 2020 Created by ImportBot Imported from amazon.com record