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This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.
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Subjects
Game theory, Computer games, Computer simulation, Congresses, Simulation games in education, Simulation methods, Simulation games, Information retrieval, Information organization, Software engineering, Artificial Intelligence (incl. Robotics), Information Systems Applications (incl. Internet), Computer science, Computer Communication Networks, Computer software, Information storage and retrieval systems, Artificial intelligence, Algorithm Analysis and Problem ComplexityBook Details
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Source title: Frontiers in Gaming Simulation (Lecture Notes in Computer Science (8264))
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- Created May 23, 2020
- 5 revisions
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October 6, 2024 | Edited by MARC Bot | import existing book |
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