Check nearby libraries
Buy this book
"This book brings together video gaming culture and its unique forms of communication with information behavior research while detailing the nuances of video games and their influence"--
Check nearby libraries
Buy this book
Showing 1 featured edition. View all 1 editions?
Edition | Availability |
---|---|
1
Integrating video game research and practice in library and information science
2015, Information Science Reference (an imprint of IGI Global)
in English
1466681756 9781466681750
|
aaaa
Libraries near you:
WorldCat
|
Book Details
Table of Contents
A classification of video games and players
Players as people
Video game communication
Video games and health
Video games and society
Video games and government
Libraries and video games : why?
Video games and education
Libraries and video games : the practical
Gaming and information behavior
Gaming and user centered design
Conclusion.
Edition Notes
Includes bibliographical references (pages 282-296) and index.
Classifications
The Physical Object
ID Numbers
Community Reviews (0)
Feedback?History
- Created September 21, 2020
- 5 revisions
Wikipedia citation
×CloseCopy and paste this code into your Wikipedia page. Need help?
September 30, 2024 | Edited by ImportBot | import existing book |
December 21, 2022 | Edited by MARC Bot | import existing book |
February 27, 2022 | Edited by ImportBot | import existing book |
May 31, 2021 | Edited by WikidataBot | [sync_edition_olids] add wikidata identifier |
September 21, 2020 | Created by MARC Bot | Imported from Library of Congress MARC record |