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"This book brings together video gaming culture and its unique forms of communication with information behavior research while detailing the nuances of video games and their influence"--
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Integrating video game research and practice in library and information science
2015, Information Science Reference (an imprint of IGI Global)
in English
1466681756 9781466681750
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Book Details
Table of Contents
A classification of video games and players
Players as people
Video game communication
Video games and health
Video games and society
Video games and government
Libraries and video games : why?
Video games and education
Libraries and video games : the practical
Gaming and information behavior
Gaming and user centered design
Conclusion.
Edition Notes
Includes bibliographical references (pages 282-296) and index.
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- Created September 21, 2020
- 4 revisions
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December 21, 2022 | Edited by MARC Bot | import existing book |
February 27, 2022 | Edited by ImportBot | import existing book |
May 31, 2021 | Edited by WikidataBot | [sync_edition_olids] add wikidata identifier |
September 21, 2020 | Created by MARC Bot | Imported from Library of Congress MARC record |