An edition of Game design (2012)

Game design

how to create video and tabletop games, start to finish

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Game design
Lewis Pulsipher
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Last edited by ImportBot
July 24, 2024 | History
An edition of Game design (2012)

Game design

how to create video and tabletop games, start to finish

  • 0 Ratings
  • 3 Want to read
  • 0 Currently reading
  • 0 Have read

"The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher.

Publish Date
Language
English

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Edition Availability
Cover of: Game design
Game design: how to create video and tabletop games, start to finish
2012, McFarland & Company, Inc., Publishers
in English

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Jefferson, NC

Classifications

Dewey Decimal Class
794.8/1536
Library of Congress
GV1469.3 .P95 2012, GV1469.3.P95 2012

The Physical Object

Pagination
p. cm.

ID Numbers

Open Library
OL25376889M
ISBN 13
9780786469529
LCCN
2012026732

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
July 24, 2024 Edited by ImportBot import existing book
December 25, 2021 Edited by ImportBot import existing book
October 18, 2020 Edited by MARC Bot import existing book
July 25, 2012 Edited by LC Bot import new book
July 18, 2012 Created by LC Bot Imported from Library of Congress MARC record