An edition of Anime and the visual novel (2010)

Anime and the visual novel

narrative structure, design and play at the crossroads of animation and computer games

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Anime and the visual novel
Dani Cavallaro
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Last edited by ImportBot
January 3, 2011 | History
An edition of Anime and the visual novel (2010)

Anime and the visual novel

narrative structure, design and play at the crossroads of animation and computer games

  • 0 Ratings
  • 2 Want to read
  • 0 Currently reading
  • 0 Have read

"This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Anime based on visual novels capitalize on the parent games' attributes, yielding thought-provoking yarns and complex personalities"--Provided by publisher.

Publish Date
Publisher
McFarland & Co.
Language
English
Pages
262

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Book Details


Table of Contents

Anime and the visual novel: theoretical approaches
Parallel worlds
Returns to the past
Epic exploits
Journeys of self-discovery.

Edition Notes

Includes bibliographical references and index.

Includes filmography.

Published in
Jefferson, N.C

Classifications

Library of Congress
NC1766.J3 C374 2010

The Physical Object

Pagination
v, 262 p. ;
Number of pages
262

ID Numbers

Open Library
OL24562215M
ISBN 10
0786444274
ISBN 13
9780786444274
LCCN
2009039280
OCLC/WorldCat
394928064

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
January 3, 2011 Created by ImportBot Imported from Library of Congress MARC record