An edition of Better Game Characters by Design (2005)

Better game characters by design

a psychological approach

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Last edited by MARC Bot
August 31, 2024 | History
An edition of Better Game Characters by Design (2005)

Better game characters by design

a psychological approach

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

"Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results." -- Publisher description.

Publish Date
Language
English
Pages
336

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Previews available in: English

Edition Availability
Cover of: Better Game Characters by Design
Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
June 5, 2006, Morgan Kaufmann
Paperback in English - Pap/Cdr edition
Cover of: Better game characters by design
Better game characters by design: a psychological approach
2005, Elsevier and Morgan Kaufmann, Elsevier/Morgan Kaufmann
in English

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Amsterdam, Boston

Classifications

Dewey Decimal Class
794.8/1536/0019
Library of Congress
QA76.76.C672 I72 2005, QA76.76.C672I72 2005, QA76.76.C672 I72 2006

The Physical Object

Pagination
p. cm.
Number of pages
336

ID Numbers

Open Library
OL3408410M
Internet Archive
bettergamecharac00isbi
ISBN 10
1558609210
ISBN 13
9781558609211
LCCN
2005024294
OCLC/WorldCat
61353076
Library Thing
3399984
Goodreads
1827807

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
August 31, 2024 Edited by MARC Bot import existing book
December 20, 2023 Edited by ImportBot import existing book
July 21, 2023 Edited by ImportBot import existing book
March 7, 2023 Edited by MARC Bot import existing book
April 1, 2008 Created by an anonymous user Imported from Scriblio MARC record