Interactive storytelling for video games

a player-centered approach to creating memorable characters and stories

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Last edited by ImportBot
July 18, 2023 | History

Interactive storytelling for video games

a player-centered approach to creating memorable characters and stories

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes.

Publish Date
Publisher
Focal Press, Focal Pr
Language
English
Pages
319

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Previews available in: English

Edition Availability
Cover of: Interactive Storytelling for Video Games
Cover of: Interactive Storytelling for Video Games
Cover of: Interactive Storytelling for Video Games
Cover of: Interactive Storytelling for Video Games
Cover of: Interactive Storytelling for Video Games
Cover of: Interactive storytelling for video games

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Book Details


Published in

Burlington, MA

Edition Notes

Includes bibliographical references (p. 309-313) and index.

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.34.A97 L43 2011, GV1469.34.A97

The Physical Object

Pagination
xi, 319 p. :
Number of pages
319

ID Numbers

Open Library
OL25202700M
Internet Archive
interactivestory00lebo
ISBN 10
0240817176
ISBN 13
9780240817170
LCCN
2011281978
OCLC/WorldCat
874923595, 706802880, 670484620

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
July 18, 2023 Edited by ImportBot import existing book
March 8, 2023 Edited by MARC Bot import existing book
December 16, 2022 Edited by MARC Bot import existing book
December 7, 2022 Edited by MARC Bot import existing book
February 15, 2012 Created by LC Bot Imported from Library of Congress MARC record.