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Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
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Previews available in: English
Edition | Availability |
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1
Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)
July 9, 1986, The MIT Press
Paperback
in English
0262510375 9780262510370
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2
Turtle geometry: the computer as a medium for exploring mathematics
1981, MIT Press
in English
0262010631 9780262010634
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3 |
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Book Details
First Sentence
"Imagine that you have control of a little creature called a turtle that exists in a mathematical plane or, better yet, on a computer display screen."
The Physical Object
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- Created April 30, 2008
- 10 revisions
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December 17, 2023 | Edited by Tom Morris | Merge works |
August 26, 2020 | Edited by ImportBot | import existing book |
July 7, 2019 | Edited by MARC Bot | import existing book |
July 29, 2014 | Edited by ImportBot | import new book |
April 30, 2008 | Created by an anonymous user | Imported from amazon.com record |