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Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns.
The contributors to From Barbie to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles.
The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers.
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Showing 2 featured editions. View all 2 editions?
Edition | Availability |
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1
From Barbie to Mortal Kombat: gender and computer games
1998, MIT Press
in English
0262032589 9780262032582
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2
From Barbie to Mortal Kombat: Gender and Computer Games
November 6, 1998, The MIT Press
Hardcover
in English
0262032589 9780262032582
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- Created April 30, 2008
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July 30, 2019 | Edited by MARC Bot | associate edition with work OL18285690W |
August 12, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 24, 2010 | Edited by Open Library Bot | Fixed duplicate goodreads IDs. |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
April 30, 2008 | Created by an anonymous user | Imported from amazon.com record |