Understanding Motion Capture for Computer Animation and Video Games

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Last edited by IdentifierBot
August 12, 2010 | History

Understanding Motion Capture for Computer Animation and Video Games

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Publisher
Morgan Kaufmann
Language
English
Pages
238

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Previews available in: English

Edition Availability
Cover of: Understanding Motion Capture for Computer Animation and Video Games
Understanding Motion Capture for Computer Animation and Video Games
October 1999, Morgan Kaufmann
in English
Cover of: Understanding Motion Capture for Computer Animation and Video Games
Understanding Motion Capture for Computer Animation and Video Games
October 1999, Morgan Kaufmann
Paperback in English

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Book Details


First Sentence

"Motion capture is the process of recording a live motion event and translating it into usable mathematical terms by tracking a number of key points in space over time and combining them to obtain a single three-dimensional representation of the performance."

The Physical Object

Format
Paperback
Number of pages
238
Dimensions
9.1 x 7.1 x 0.4 inches
Weight
1.3 pounds

ID Numbers

Open Library
OL9282830M
ISBN 10
0124906303
ISBN 13
9780124906303
Library Thing
1398671
Goodreads
814848

Excerpts

Motion capture is the process of recording a live motion event and translating it into usable mathematical terms by tracking a number of key points in space over time and combining them to obtain a single three-dimensional representation of the performance.
added anonymously.

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
August 12, 2010 Edited by IdentifierBot added LibraryThing ID
April 24, 2010 Edited by Open Library Bot Fixed duplicate goodreads IDs.
April 16, 2010 Edited by bgimpertBot Added goodreads ID.
April 14, 2010 Edited by Open Library Bot Linked existing covers to the edition.
April 30, 2008 Created by an anonymous user Imported from amazon.com record