Deep Learning in Gaming and Animations

Principles and Applications

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Deep Learning in Gaming and Animations
Vikas Chaudhary, Moolchand Sha ...
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Last edited by ImportBot
February 17, 2025 | History

Deep Learning in Gaming and Animations

Principles and Applications

  • 1 Want to read

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Publish Date
Publisher
CRC Press LLC
Language
English
Pages
156

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Edition Availability
Cover of: Deep Learning in Gaming and Animations
Deep Learning in Gaming and Animations: Principles and Applications
2024, CRC Press LLC
in English
Cover of: Deep Learning in Gaming and Animations
Deep Learning in Gaming and Animations
2021, Taylor & Francis Group
in English
Cover of: Deep Learning in Gaming and Animations
Deep Learning in Gaming and Animations: Principles and Applications
2021, Taylor & Francis Group
in English
Cover of: Deep Learning in Gaming and Animations
Deep Learning in Gaming and Animations: Principles and Applications
2021, Taylor & Francis Group
in English
Cover of: Deep Learning in Gaming and Animations
Deep Learning in Gaming and Animations: Principles and Applications
2021, Taylor & Francis Group
in English

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Book Details


Classifications

Dewey Decimal Class
005.117
Library of Congress
QA76.64.D437 2024

The Physical Object

Number of pages
156
Weight
0.259

Edition Identifiers

Open Library
OL57741458M
ISBN 13
9781032139302

Work Identifiers

Work ID
OL25339711W

Source records

Better World Books record

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February 17, 2025 Created by ImportBot Imported from Better World Books record