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"This book explains how to use Blender to create visual effects, for animated film and game development, i.e., how to set up cameras on a stage, lighting and other production processes using Blender. While there are many Blender books on the market, they are more generic and cover animation, rendering, and compositing. This book takes a focused look at how to create visual effects (VFX) using Blender. The author uses many practical examples throughout to illustrate how to use Blender tools and features for scene tracking, setup, rendering, masking, and other post-production functions in a visual effects environment"--
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Previews available in: English
Subjects
Computer animation, Computer graphics, Three-dimensional display systems, COMPUTERS / Computer Graphics, COMPUTERS / Programming / Games, Blender (Computer file), Computer Graphics, Animation par ordinateur, Infographie, Affichage tridimensionnel, Three-dimensional, COMPUTERS, General, Visual Arts, Art, Architecture & Applied Arts, PhotographyEdition | Availability |
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- Created May 25, 2022
- 1 revision
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May 25, 2022 | Created by ImportBot | Imported from Better World Books record |