An edition of GPU pro 6 (2015)

GPU Pro 6

Advanced Rendering Techniques

GPU Pro 6
Wolfgang Engel, Wolfgang Engel
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Last edited by ImportBot
May 25, 2022 | History
An edition of GPU pro 6 (2015)

GPU Pro 6

Advanced Rendering Techniques

"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--

Publish Date
Publisher
CRC Press LLC
Language
English

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Edition Availability
Cover of: GPU pro 6
GPU pro 6: advanced rendering techniques
2016, CRC Press/Taylor Francis Group
in English
Cover of: GPU Pro 6
GPU Pro 6: Advanced Rendering Techniques
2015, CRC Press LLC
in English
Cover of: GPU Pro 6
GPU Pro 6: Advanced Rendering Techniques
2015, CRC Press LLC
in English

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Book Details


The Physical Object

Pagination
586

Edition Identifiers

Open Library
OL37966107M
ISBN 13
9781482264623

Work Identifiers

Work ID
OL22314476W

Source records

Better World Books record

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May 25, 2022 Created by ImportBot Imported from Better World Books record