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This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate realistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics, and most of the required mathematics is included in an appendix.
With its numerous illustrative examples and (solved) exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduate or graduate students. It also serves as a fine reference for professionals in the computer graphics field.
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Previews available in: English
Subjects
Mathematical models, Computer graphicsEdition | Availability |
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Book Details
Edition Notes
Includes bibliographical references (p. [723]-731) and index.
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The Physical Object
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History
- Created April 1, 2008
- 11 revisions
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July 16, 2024 | Edited by MARC Bot | import existing book |
December 19, 2023 | Edited by ImportBot | import existing book |
November 28, 2020 | Edited by MARC Bot | import existing book |
July 3, 2019 | Edited by ImportBot | import existing book |
April 1, 2008 | Created by an anonymous user | Imported from Scriblio MARC record |