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Book Details
Table of Contents
Introduction: What is new media graphic design? Historical overview
New opportunities
Who the book is for
How to use the book
Starting out. Inside stories of design practice
The evolving industry
The changing role of the graphic designer
The design process
Collaborations
The springboard: emerging professional opportunities. Photography
Illustration
Animation and games
Wearable graphics
Experience design
Moving image
Web design
Information architecture and data visualization
The Internet environment. Web communities
New ways of doing business
The universal archive
Global flows
Imaginary worlds. Digital FX
Games
Virtual worlds
Here and now
What's it like out there? Finding your first job
Making a career in new media.
Edition Notes
Includes bibliographical references and index.
Classifications
The Physical Object
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- Created April 1, 2008
- 8 revisions
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December 11, 2020 | Edited by MARC Bot | import existing book |
October 12, 2020 | Edited by ImportBot | import existing book |
August 14, 2020 | Edited by ImportBot | import existing book |
April 28, 2011 | Edited by OCLC Bot | Added OCLC numbers. |
April 1, 2008 | Created by an anonymous user | Imported from Scriblio MARC record |