An edition of Playing fans (2015)

Playing fans

negotiating fandom and media in the digital age

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read
Playing fans
Paul Booth
Not in Library

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

Buy this book

Last edited by MARC Bot
December 21, 2022 | History
An edition of Playing fans (2015)

Playing fans

negotiating fandom and media in the digital age

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

"Fans are everywhere: from Fifty Shades of Grey to Veronica Mars, from Comic-Con to sitcom, from niche to Geek Chic, fans are becoming the most visible and important audience of the twenty-first century. For years the media industries ignored fans and fan activities, but now they're paying attention and a lot of money to develop a whole new wave of products intended to harness the power of fandom. What impact do such corporate media efforts have on fan practice and fan identities? And are the media industries actually responding to fans as fans want them to? In Playing Fans, Paul Booth argues that the more attention entertainment businesses pay to fans, the more mainstream fans have become popularized. But such mainstreaming ignores important creative fan work and tries to channel fandom into activities lucrative for the companies. Offering a new approach to the longstanding debate about the balance between manipulation and subversion in popular culture, the author argues that we can understand the current moment best through the concepts of pastiche and parody. This sophisticated alternative to conceiving of fans as either dupes of the media industry or rebels against it takes the discussion of "transformative" and "affirmative" fandom in a productive new direction. With nuanced analyses of the Doctor Who Experience in Cardiff, the representations of fans in TV shows like Community and films like Fanboys, SuperWhoLock fans' use of gifs, and the similarities in discussions of slash fandom and pornographic parody films, this book reveals how fans borrow media techniques and media industries mimic fan activities. Just as the entertainment industry needs fans to succeed, so too do fans need-and desire-the media, and they represent their love through gif fics, crowdfunding, and digital cosplay. Everyone who wants to understand how consumers are making themselves at home in the brave new world being built by the contemporary media should read this book. "--

"From Gifs to vids, from tourist attractions to digital costuming, from Trekkers to Inspector Spacetime, Media Play illuminates the multiple economic, cultural, and social links between fans and the media industries"--

Publish Date
Language
English
Pages
227

Buy this book

Edition Availability
Cover of: Playing fans
Playing fans: negotiating fandom and media in the digital age
2015, University Of Iowa Press
in English

Add another edition?

Book Details


Edition Notes

Published in
Iowa City

Classifications

Dewey Decimal Class
302.23/1
Library of Congress
HM851 .B676 2015, HM851

The Physical Object

Pagination
xi, 227 pages
Number of pages
227

ID Numbers

Open Library
OL31042829M
ISBN 13
9781609383190, 9781609383206
LCCN
2014034807
OCLC/WorldCat
892163737

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 21, 2022 Edited by MARC Bot import existing book
June 17, 2022 Edited by ImportBot import existing book
November 13, 2020 Created by MARC Bot Imported from Library of Congress MARC record