An edition of GPU pro 6 (2015)

GPU pro 6

advanced rendering techniques

GPU pro 6
Wolfgang Engel, Wolfgang Engel
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Last edited by ImportBot
September 18, 2021 | History
An edition of GPU pro 6 (2015)

GPU pro 6

advanced rendering techniques

"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--

Publish Date
Language
English
Pages
567

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Edition Availability
Cover of: GPU pro 6
GPU pro 6: advanced rendering techniques
2016, CRC Press/Taylor Francis Group
in English
Cover of: GPU Pro 6
GPU Pro 6: Advanced Rendering Techniques
2015, CRC Press LLC
in English
Cover of: GPU Pro 6
GPU Pro 6: Advanced Rendering Techniques
2015, CRC Press LLC
in English

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Book Details


Edition Notes

Includes bibliographical references and index.

Published in
Boca Raton

Classifications

Dewey Decimal Class
006.6/6
Library of Congress
T385 .G26674 2016, T385.G26674 2015

The Physical Object

Pagination
xiii, 567 pages
Number of pages
567

Edition Identifiers

Open Library
OL30392279M
ISBN 13
9781482264616
LCCN
2015006268

Work Identifiers

Work ID
OL22314476W

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
September 18, 2021 Edited by ImportBot import existing book
September 21, 2020 Created by MARC Bot Imported from Library of Congress MARC record