An edition of Game Analytics (2013)

Game Analytics

Maximizing the Value of Player Data

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Last edited by ImportBot
February 27, 2022 | History
An edition of Game Analytics (2013)

Game Analytics

Maximizing the Value of Player Data

  • 2 Want to read
  • 0 Currently reading
  • 0 Have read

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research.^

Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications.Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research.^

This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include:Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Publish Date
Publisher
Springer
Pages
800

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Previews available in: English

Edition Availability
Cover of: Game Analytics
Game Analytics: Maximizing the Value of Player Data
Aug 23, 2016, Springer
paperback
Cover of: Game Analytics
Game Analytics: Maximizing the Value of Player Data
Apr 17, 2013, Springer
hardcover
Cover of: Game Analytics
Game Analytics
Apr 02, 2013, Springer
paperback
Cover of: Game Analytics
Game Analytics: Maximizing the Value of Player Data
2013, Springer London, Imprint: Springer
electronic resource : in English

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Book Details


Edition Notes

Source title: Game Analytics: Maximizing the Value of Player Data

Classifications

Library of Congress
QA76.9.U83

The Physical Object

Format
paperback
Number of pages
800

ID Numbers

Open Library
OL28158631M
ISBN 10
1447172248
ISBN 13
9781447172246

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Download catalog record: RDF / JSON / OPDS | Wikipedia citation
February 27, 2022 Edited by ImportBot import existing book
May 30, 2020 Created by ImportBot Imported from amazon.com record