The History of Visual Magic in Computers

How Beautiful Images are Made in CAD, 3D, VR and AR

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Last edited by ImportBot
October 5, 2021 | History

The History of Visual Magic in Computers

How Beautiful Images are Made in CAD, 3D, VR and AR

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.

Publish Date
Language
English
Pages
448

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Previews available in: English

Edition Availability
Cover of: The History of Visual Magic in Computers
Cover of: The History of Visual Magic in Computers
The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR
2013, Springer London, Imprint: Springer
electronic resource : in English

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Book Details


Table of Contents

Foreword by Rae Earnshaw
Foreword by Mark Fihn
Preface
Introduction: The History of 3D in Computers
Getting to 3D
Developing the 3D Software
Developing the Applications
Developing the Computer
Development of 3D Controllers
Development of Displays: Getting to See 3D
Stereoscopic 3D in Computers
The Future
Index.

Edition Notes

Published in
London

Classifications

Dewey Decimal Class
006.6
Library of Congress
T385, QA75.5-76.95

The Physical Object

Format
[electronic resource] :
Pagination
XLI, 448 p. 369 illus., 226 illus. in color.
Number of pages
448

ID Numbers

Open Library
OL27043744M
Internet Archive
historyvisualmag00pedd
ISBN 13
9781447149323

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
October 5, 2021 Edited by ImportBot import existing book
July 1, 2019 Created by MARC Bot Imported from Internet Archive item record