An edition of Gamification (2013)

Gamification

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Last edited by ImportBot
January 28, 2022 | History
An edition of Gamification (2013)

Gamification

  • 0 Ratings
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This is a double novella "flip book" pairing a modern corporate suspense story about the cover-up of a CEO's illicit affair, with a 1970s-era science fiction thriller about an oil company's environmental disaster. It is an exploration of the paranoia inherent in business and the thin line between competition and conspiracy.

GAMIFICATION What would you do if you learned your corporation had killed to cover up a secret? Reid Frank was head of human development at the giant energy company, Xcelsion, until his Internet gambling addiction pulled him into an embezzlement scheme that cost him his career, his marriage, and his name. An ex-felon, abandoned and broke, Frank Reade is now answering phones at a call center, when a call from an old friend at Xcelsion pulls him back into the game. Xcelsion is under siege. Merger rumors and an environmental scandal are crippling the company, but an affair between the CEO and an executive at a rival firm might destroy it. Reade is told to make the affair disappear. He needs the money. He loves the game. Then he makes the mistake of his life and falls for the woman himself. On the run, Reade becomes lost in a double world ruled by shadow deals and murder until he discovers a pulp science fiction novel, Attack of the Sea Monkeys, about an oil company in the 1970s, that leads him to a shocking truth about Xcelsion.

C-MONKEYS In 1973, Mideast strife and the oil crisis have knocked the global economy to its knees. With every company and country locked in a search for new sources of energy, the reclusive industrialist, Dr. Petr Chopek, calls the world's greatest scientists, engineers, and business leaders to his remote South Pacific island to show them what he has discovered. Pulp fiction writer, Gadsen Wells, is not a scientist but when his new companion, renowned paleo-botanist, Dr. Harold Braunhut, dies mysteriously, Wells takes his place on the decrepit prop plane flying to Chopek's island. Accompanied by Braunhut's beautiful nurse, Amber, Wells finds a paradise where scientists are engaged in experiments to learn how to exploit a new energy source linked to a species of giant salamander, long thought to be extinct. Then Wells learns Chopek's true plans. The ancient salamanders are being genetically altered, designed not to save the world but to control it. Wells and Amber escape Chopek's spies and sneak into the labyrinth beneath the island to try to stop him. As though Jules Verne had written a James Bond novel, C-Monkeys is a ripping read about a world just strange enough to be real.

Publish Date
Language
English
Pages
159

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Previews available in: English

Edition Availability
Cover of: Gamification
Gamification
2013
in English

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Book Details


Edition Notes

A flip book.

Issued also in electronic format.

Other Titles
C-monkeys
Copyright Date
2013

Classifications

Dewey Decimal Class
C813/.6
Library of Congress
PR9199.4.H6455 G26 2013

The Physical Object

Pagination
159, 120 pages ;
Number of pages
159

ID Numbers

Open Library
OL26534754M
Internet Archive
gamification0000holl
ISBN 10
177148151X, 1771481528
ISBN 13
9781771481519, 9781771481526
LCCN
2013487575
OCLC/WorldCat
855461592

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
January 28, 2022 Edited by ImportBot import existing book
November 12, 2020 Edited by MARC Bot import existing book
May 23, 2019 Edited by MARC Bot import existing book
November 11, 2018 Created by ImportBot Imported from Internet Archive item record