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"The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher.
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Subjects
Computer games, Video games, Design, Video games, designEdition | Availability |
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1
Game design: how to create video and tabletop games, start to finish
2012, McFarland & Company, Inc., Publishers
in English
0786469528 9780786469529
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Edition Notes
Includes bibliographical references and index.
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- Created July 18, 2012
- 5 revisions
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July 24, 2024 | Edited by ImportBot | import existing book |
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July 18, 2012 | Created by LC Bot | Imported from Library of Congress MARC record |