Check nearby libraries
Buy this book
This edition doesn't have a description yet. Can you add one?
Check nearby libraries
Buy this book
Previews available in: English
Showing 1 featured edition. View all 1 editions?
Edition | Availability |
---|---|
1
Lectures in game theory for computer scientists
2011, Cambridge University Press
in English
0521198666 9780521198660
|
aaaa
Libraries near you:
WorldCat
|
Book Details
Table of Contents
Machine generated contents note: -- 1.
A Primer on Strategic Games -- Krzysztof R. Apt -- 1.1.
Introduction -- -- 1.2.
Basic concepts -- -- 1.3.
Iterated elimination of strategies I -- -- 1.4.
Mixed extension -- -- 1.5.
Iterated elimination of strategies II -- -- 1.6.
Variations on the definition of strategic games -- -- 1.7.
Mechanism design -- -- 1.8.
Pre-Bayesian games -- -- 1.9.
Conclusions -- -- 2.
Infinite Games and Automata Theory -- Christof Loding -- 2.1.
Introduction -- -- 2.2.
Basic notations and definitions -- -- 2.3.
Transformation of winning conditions -- -- 2.4.
Tree automata -- -- 2.5.
Beyond finite automata -- -- 2.6.
Conclusion -- -- 3.
Algorithms for Solving Parity Games -- Marcin Jurdzinski -- 3.1.
Games on graphs -- -- 3.2.
Solving repeated reachability and eventual safety games
3.3.
Solving parity games -- -- 3.4.
Related work -- -- 4.
Back and Forth Between Logic and Games -- Erich Gradel -- 4.1.
Introduction -- -- 4.2.
Reachability games and parity games -- -- 4.3.
Reachability games and logic -- -- 4.4.
Logics with least and greatest fixed-points -- -- 4.5.
Definability of winning regions in parity games -- -- 4.6.
Inflationary fixed-point logic and backtracking games -- -- 4.7.
Logic and games in a quantitative setting -- -- 5.
Turn-Based Stochastic Games -- Antonin Kucera -- 5.1.
Introduction -- -- 5.2.
Winning objectives in stochastic games -- -- 5.3.
Reachability objectives in games with finitely and infinitely many vertices -- -- 5.4.
Some directions of future research -- -- 6.
Games with Imperfect Information: Theory and Algorithms -- Jean-Francois Raskin -- 6.1.
Introduction -- -- 6.2.
Games with perfect information
6.3.
Games with imperfect information: surely-winning -- -- 6.4.
Games with imperfect information: almost-surely-winning -- -- 7.
Graph Searching Games -- Stephan Kreuizer -- 7.1.
Introduction -- -- 7.2.
Classifying graph searching games -- -- 7.3.
Variants of graph searching games -- -- 7.4.
Monotonicity of graph searching -- -- 7.5.
Obstructions -- -- 7.6.
An application to graph-decompositions -- -- 7.7.
Complexity of graph searching -- -- 7.8.
Conclusion -- -- 8.
Beyond Nash Equilibrium: Solution Concepts for the 21st Century -- Joseph Y. Halpern -- 8.1.
Introduction -- -- 8.2.
Robust and resilient equilibrium -- -- 8.3.
Taking computation into account -- -- 8.4.
Taking (lack of) awareness into account -- -- 8.5.
Iterated regret minimisation -- -- 8.6.
Conclusions.
Edition Notes
Includes bibliographical references and index.
Classifications
The Physical Object
ID Numbers
Community Reviews (0)
Feedback?History
- Created January 18, 2012
- 7 revisions
Wikipedia citation
×CloseCopy and paste this code into your Wikipedia page. Need help?
January 4, 2023 | Edited by MARC Bot | import existing book |
September 11, 2021 | Edited by ImportBot | import existing book |
October 17, 2020 | Edited by MARC Bot | import existing book |
July 5, 2019 | Edited by MARC Bot | import existing book |
January 18, 2012 | Created by LC Bot | Imported from Library of Congress MARC record |