Lectures in game theory for computer scientists

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Last edited by MARC Bot
January 4, 2023 | History

Lectures in game theory for computer scientists

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Publish Date
Language
English
Pages
295

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Previews available in: English

Edition Availability
Cover of: Lectures in game theory for computer scientists
Lectures in game theory for computer scientists
2011, Cambridge University Press
in English

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Book Details


Table of Contents

Machine generated contents note: -- 1.
A Primer on Strategic Games -- Krzysztof R. Apt -- 1.1.
Introduction -- -- 1.2.
Basic concepts -- -- 1.3.
Iterated elimination of strategies I -- -- 1.4.
Mixed extension -- -- 1.5.
Iterated elimination of strategies II -- -- 1.6.
Variations on the definition of strategic games -- -- 1.7.
Mechanism design -- -- 1.8.
Pre-Bayesian games -- -- 1.9.
Conclusions -- -- 2.
Infinite Games and Automata Theory -- Christof Loding -- 2.1.
Introduction -- -- 2.2.
Basic notations and definitions -- -- 2.3.
Transformation of winning conditions -- -- 2.4.
Tree automata -- -- 2.5.
Beyond finite automata -- -- 2.6.
Conclusion -- -- 3.
Algorithms for Solving Parity Games -- Marcin Jurdzinski -- 3.1.
Games on graphs -- -- 3.2.
Solving repeated reachability and eventual safety games
3.3.
Solving parity games -- -- 3.4.
Related work -- -- 4.
Back and Forth Between Logic and Games -- Erich Gradel -- 4.1.
Introduction -- -- 4.2.
Reachability games and parity games -- -- 4.3.
Reachability games and logic -- -- 4.4.
Logics with least and greatest fixed-points -- -- 4.5.
Definability of winning regions in parity games -- -- 4.6.
Inflationary fixed-point logic and backtracking games -- -- 4.7.
Logic and games in a quantitative setting -- -- 5.
Turn-Based Stochastic Games -- Antonin Kucera -- 5.1.
Introduction -- -- 5.2.
Winning objectives in stochastic games -- -- 5.3.
Reachability objectives in games with finitely and infinitely many vertices -- -- 5.4.
Some directions of future research -- -- 6.
Games with Imperfect Information: Theory and Algorithms -- Jean-Francois Raskin -- 6.1.
Introduction -- -- 6.2.
Games with perfect information
6.3.
Games with imperfect information: surely-winning -- -- 6.4.
Games with imperfect information: almost-surely-winning -- -- 7.
Graph Searching Games -- Stephan Kreuizer -- 7.1.
Introduction -- -- 7.2.
Classifying graph searching games -- -- 7.3.
Variants of graph searching games -- -- 7.4.
Monotonicity of graph searching -- -- 7.5.
Obstructions -- -- 7.6.
An application to graph-decompositions -- -- 7.7.
Complexity of graph searching -- -- 7.8.
Conclusion -- -- 8.
Beyond Nash Equilibrium: Solution Concepts for the 21st Century -- Joseph Y. Halpern -- 8.1.
Introduction -- -- 8.2.
Robust and resilient equilibrium -- -- 8.3.
Taking computation into account -- -- 8.4.
Taking (lack of) awareness into account -- -- 8.5.
Iterated regret minimisation -- -- 8.6.
Conclusions.

Edition Notes

Includes bibliographical references and index.

Published in
Cambridge

Classifications

Dewey Decimal Class
004.015193
Library of Congress
QA269 .L43 2011, QA269 .L33 2011

The Physical Object

Pagination
xii, 295 p. :
Number of pages
295

ID Numbers

Open Library
OL25172464M
Internet Archive
lecturesgametheo00aptk
ISBN 10
0521198666
ISBN 13
9780521198660
LCCN
2011499849
OCLC/WorldCat
664324519

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
January 4, 2023 Edited by MARC Bot import existing book
September 11, 2021 Edited by ImportBot import existing book
October 17, 2020 Edited by MARC Bot import existing book
July 5, 2019 Edited by MARC Bot import existing book
January 18, 2012 Created by LC Bot Imported from Library of Congress MARC record