An edition of Persuasive games (2007)

Persuasive games

the expressive power of videogames

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Last edited by MARC Bot
August 13, 2025 | History
An edition of Persuasive games (2007)

Persuasive games

the expressive power of videogames

  • 3.5 (2 ratings)
  • 11 Want to read
  • 1 Have read

"Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric."--Jacket.

Publish Date
Publisher
MIT Press
Language
English
Pages
450

Buy this book

Previews available in: English

Edition Availability
Cover of: Persuasive Games
Persuasive Games: The Expressive Power of Videogames
2010, MIT Press
in English
Cover of: Persuasive Games
Persuasive Games: The Expressive Power of Videogames
2010, MIT Press
in English
Cover of: Persuasive Games
Persuasive Games: The Expressive Power of Videogames
2010, MIT Press
in English
Cover of: Persuasive Games
Persuasive Games: The Expressive Power of Videogames
2010, MIT Press
in English
Cover of: Persuasive Games
Persuasive Games: The Expressive Power of Videogames
July 1, 2007, The MIT Press
Hardcover in English
Cover of: Persuasive games
Persuasive games: the expressive power of videogames
2007, MIT Press
in English
Cover of: Persuasive games
Persuasive games: the expressive power of videogames
2007, MIT Press
in English

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Book Details


Table of Contents

Procedural rhetoric
Political processes
Ideological frames
Digital democracy
Advertising logic
Licensing and product placement
Advergames
Procedural literacy
Values and aspirations
Exercise
Purposes of persuasion.

Edition Notes

Includes bibliographical references (p. [341]-436) and index.

Published in
Cambridge, MA

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.34.S52 B64 2007, GV1469.34.S52B64

The Physical Object

Pagination
xii, 450 p. :
Number of pages
450

Edition Identifiers

Open Library
OL24748857M
Internet Archive
persuasivegamese00bogo
ISBN 10
0262026147
ISBN 13
9780262026147
LCCN
2006032621
OCLC/WorldCat
72161832

Work Identifiers

Work ID
OL15839047W

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