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You can go back, and here's howRemember the days--and quarters--you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They're hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham! Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget 2. Design and build the cabinet 3. Construct the controllers 4. Build the console 5. Pick an old game's brain 6. Install the emulator 7. Convince a PC it's a game 8. Connect a monitor and speakers 9. ANote: CD-ROM/DVD and other supplementary materials are not included....
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Previews available in: English
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Project Arcade
2004, John Wiley & Sons, Ltd.
Electronic resource
in English
0764573667 9780764573668
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Project Arcade: Build Your Own Arcade Machine
May 7, 2004, Wiley
Paperback
in English
- Pap/Cdr edition
0764556169 9780764556166
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