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In the early days of computers, it was common for people to use BASIC to write their own programs (utility and otherwise). Lee Adams' Supercharged Graphics was a book in which the author explained methods for doing different, more advanced (graphics) things in BASIC, and then provided the source code for several sample applications (a paintbrush program, a 2-D and 3D graphics program, and so on).
Later, he released High-Performance Interactive Graphics, which concentrated more on gaming than graphics themselves (although he covered both). This book had less in the way of sample programs, but the author concentrated more heavily on (and reprinted a lot of) the subroutines, functions, and calculations he'd presented in his earlier book.
This book is more of a toolbox than a how-to, but it still goes well with his earlier book, and is a must if you want to go back to DOS/BASIC and do some (reasonably) serious graphic-based programming.
The author goes into the differences of coding needed for GWBASIC (the interpreter included with all early DOS systems), Turbo Basic, and QuickBASIC, helpful now that none of these programs are documented or supported anywhere else.
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Previews available in: English
Subjects
Computer graphics, Turbo Basic, QuickBASIC, DOSPeople
Lee AdamsEdition | Availability |
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1
High-performance interactive graphics: modeling, rendering, and animating for IBM PCs and compatibles
1987, Tab Books
in English
- 1st ed.
0830628797 9780830628797
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Book Details
Edition Notes
Includes index.
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The Physical Object
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History
- Created April 1, 2008
- 14 revisions
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December 5, 2022 | Edited by ImportBot | import existing book |
August 16, 2022 | Edited by ImportBot | import existing book |
November 6, 2020 | Edited by MARC Bot | import existing book |
November 12, 2016 | Edited by Darby | Added new cover |
April 1, 2008 | Created by an anonymous user | Imported from Scriblio MARC record |