Turtle geometry

the computer as a medium for exploring mathematics

  • 4.5 (2 ratings)
  • 4 Want to read
  • 4 Have read
Locate

My Reading Lists:

Create a new list

  • 4 Want to read
  • 4 Have read

Buy this book

Last edited by MARC Bot
March 14, 2026 | History

Turtle geometry

the computer as a medium for exploring mathematics

  • 4.5 (2 ratings)
  • 4 Want to read
  • 4 Have read

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Publish Date
Publisher
MIT Press
Language
English
Pages
477

Buy this book

Previews available in: English

Book Details


Edition Notes

Includes index.

Published in
Cambridge, Mass
Series
The MIT Press series in artificial intelligence

The Physical Object

Pagination
xx, 477 p. :
Number of pages
477

Edition Identifiers

Open Library
OL20339974M

Work Identifiers

Work ID
OL3267302W

Source records

Community Reviews (0)

No community reviews have been submitted for this work.

Lists

Download catalog record: RDF / JSON / OPDS | Wikipedia citation