An edition of Xna 3.0 game programming recipes (2009)

Xna 3.0 game programming recipes

a problem-solution approach

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Last edited by ImportBot
December 20, 2023 | History
An edition of Xna 3.0 game programming recipes (2009)

Xna 3.0 game programming recipes

a problem-solution approach

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Publish Date
Publisher
Apress
Language
English
Pages
649

Buy this book

Edition Availability
Cover of: XNA 3. 0 Game Programming Recipes
XNA 3. 0 Game Programming Recipes: A Problem-Solution Approach
2009, Springer London, Limited
in English
Cover of: Xna 3.0 game programming recipes
Xna 3.0 game programming recipes: a problem-solution approach
2009, Apress
in English
Cover of: XNA 3.0 Game Programming Recipes
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
Jun 11, 2009, Apress
paperback

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Book Details


Table of Contents

Chapter 1. Getting started with XNA 3.0
Chapter 2. Setting up different camera modes in your 3D world
Chapter 3. Working with 2D images/textures in XNA 3.0
Chapter 4. Working with models
Chapter 5. Getting the most out of vertices
Chapter 6. Adding light to your scene in XNA 3.0
Chapter 7. Adding sounds to your XNA 3.0 project
Chapter 8. Networking in XNA 3.0.

Edition Notes

Includes index.

Published in
Berkeley, CA

Classifications

Library of Congress
QA76.76.C672 G7782 2009, QA76.76.C672

The Physical Object

Pagination
xx, 649 p. ;
Number of pages
649

Edition Identifiers

Open Library
OL24023285M
ISBN 10
143021855X
ISBN 13
9781430218555
LCCN
2009284826
OCLC/WorldCat
434052138

Work Identifiers

Work ID
OL18352030W

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