An edition of Quests (2008)

Quests

design, theory, and history in games and narratives

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Last edited by ImportBot
March 28, 2025 | History
An edition of Quests (2008)

Quests

design, theory, and history in games and narratives

  • 3 Want to read

"This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset."--Jacket.

Publish Date
Language
/languages/eng
Pages
230

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Edition Availability
Cover of: Quests
Quests: design, theory, and history in games and narratives
2008, A.K. Peters, A K Peters Ltd
in /languages/eng

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Book Details


Edition Notes

Includes bibliographical references (p. 221-227) and index.

Published in
Wellesley, Mass

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.34.A97 H69 2008

The Physical Object

Pagination
xvii, 230 p. :
Number of pages
230

Edition Identifiers

Open Library
OL16812036M
ISBN 10
1568813473
ISBN 13
9781568813479
LCCN
2007043883
OCLC/WorldCat
177822431
LibraryThing
6399240
Goodreads
2902030

Work Identifiers

Work ID
OL11935189W

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
March 28, 2025 Edited by ImportBot Redacting ocaids
January 18, 2024 Edited by MARC Bot uppercase bwbsku local_id
November 28, 2023 Edited by MARC Bot import existing book
June 20, 2023 Edited by ImportBot import existing book
September 26, 2008 Created by ImportBot initial import