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This is an unauthorized book, on playing the arcade video game 'Defender'. It offers tips, strategy and hints as how to play, score more points and how to last longer while playing. It is illustrated with many animation like illustrations, as well as sections devoted to the controls, game screen and enemies. It is the second book in Bantam's "The Video Master's Guide to" series.
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How to Master the Video Games, by Tom Hirschfeld. ISBN: 0553201646
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How to Master Home Video Games, by Tom Hirschfeld. ISBN: 0553201956
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The Video Master's Guide to Pac-Man, by Jim Sykora, and John Birkner. ISBN: 0553229591
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The Video Master's Guide to Defender, by Nick Broomis. ISBN: 055322980X
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The Video Master's Guide to Donkey Kong, by Steve Sanders. ISBN: 0553230727
- The Video Master's Guide to Centipede, by Ron Dubren. ISBN: 0553229664
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Subjects
Video Games, Videogame, Videogames, Games, Adventure Games, Strategy, Hints, Tips, Solutions, Arcade, Acrade Video Games, Hobbies, Strategy Guide, Hintbook, Hint Book, Guide Book, Guidebook, The Video Master's Guide Guide To, Passtimes, Past TimesTimes
1982Showing 1 featured edition. View all 1 editions?
Edition | Availability |
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1
The Video Master's Guide to Defender
1982, Bantam Books
Paperback
in English
055322980X 9780553229806
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WorldCat
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Book Details
Table of Contents
Foreword.
ix
Introduction.
xi
A Few Facts about Defender.
xiii
Object of the Game.
1
Game Screens.
2
Radar Scanner and Scoreboard.
2
The Scanner.
3
The Playing Screen.
7
Control Board.
8
Scoring.
9
Alien Aircraft Point Values.
9
Humanoid Point Values During Alien Attack Waves.
10
Humanoid Point Values Upon Completion of Alien Attack Waves.
10
Bonus.
11
The Defender Rocket Ship.
12
Rocket Ship Maneuverabiilty.
14
Reverse.
14
Up or Down Knob.
16
Thrust.
17
Fire.
19
Smart Bomb.
20
Hyperspace.
22
Alien Aircraft Fire.
23
Alien Aircraft.
25
Landers.
25
Mutants.
26
Baiters.
32
Bombers.
33
Pods.
34
Swarmers.
35
Sound Effects.
35
Alien Aircraft Traits.
36
Approach to the Game.
39
Scenarios and Strategy.
40
Landers.
41
Humanoids.
45
Mutants.
50
Baiters.
57
Bombers.
61
Pods and Swarmers.
62
More Tactics and Strategy.
64
Flying.
65
Mutants.
67
Exploded Planet.
68
Baiters.
70
Bombers.
72
Hyperspace.
73
Materializing Aliens.
74
Saving Humanoids.
75
Speed.
76
Swarmers.
78
Final Summation.
79
Edition Notes
The Physical Object
ID Numbers
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- Created April 30, 2008
- 7 revisions
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April 28, 2011 | Edited by OCLC Bot | Added OCLC numbers. |
November 22, 2010 | Edited by "Teary Eyes" Anderson | cont |
November 6, 2010 | Edited by "Teary Eyes" Anderson | Added new cover |
November 6, 2010 | Edited by "Teary Eyes" Anderson | Added new cover |
April 30, 2008 | Created by an anonymous user | Imported from amazon.com record |