An edition of Game Theory (2008)

Game Theory

An Introduction

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Last edited by MARC Bot
December 19, 2025 | History
An edition of Game Theory (2008)

Game Theory

An Introduction

  • 12 Want to read

Emmanuel Barron utilizes computer software (Maple and Mathematica) to do the types of linear programming involved in game theory, allowing students and readers to solve many more advanced and interesting games without spending time on the theory of linear programming.

Publish Date
Publisher
Wiley-Interscience
Language
English
Pages
415

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Previews available in: English

Edition Availability
Cover of: Game Theory
Game Theory: An Introduction
January 14, 2008, Wiley-Interscience
Hardcover in English

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Book Details


Classifications

Library of Congress
QA269 .B27 2008, QA269.B27 2008

The Physical Object

Format
Hardcover
Number of pages
415
Dimensions
9.4 x 6.5 x 1 inches
Weight
1.6 pounds

Edition Identifiers

Open Library
OL10294275M
Internet Archive
gametheoryintrod00barr
ISBN 10
0470171324
ISBN 13
9780470171325
LCCN
2007029091
OCLC/WorldCat
156874735
LibraryThing
5152426

Work Identifiers

Work ID
OL9371919W

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