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Emmanuel Barron utilizes computer software (Maple and Mathematica) to do the types of linear programming involved in game theory, allowing students and readers to solve many more advanced and interesting games without spending time on the theory of linear programming.
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Previews available in: English
Subjects
Game theory, Problems, exercisesShowing 1 featured edition. View all 15 editions?
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1
Game Theory: An Introduction
January 14, 2008, Wiley-Interscience
Hardcover
in English
0470171324 9780470171325
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